

I like to think of them like the Eldar of CoH2 honestly but with mines and stuff. USA= Ability dependent, not great armor of infantry in a 1v1 fight but the BEST race (imo) if played right. AT guns an Pak guns for the US are AWESOME! And of course Air Borne in field AT gun call in if you can hold the line. However you do realize that they are dependent on using infantry to their fullest and using their Armor in a cautious manner and striking or reacting to your enemy's armor. If I may The USA race that has been introduced is i think the best way to learn the game. The game is infitely easier than DoW2, and way more spammy, let's say in this game you'll see a max of 3 GM and even that won't work great, in CoH2 it's quite easy to see between 3 to 6 basic infantry squads at the beginning of the game especially in 1v1s for map control, or setup team spams are very common as they only cost manpower (which is the req of coh2) and especially for soviets, which imo, are very badly designed and lame to play with or against, for the rest the basics are the same, cap cap cap, fight and retreat when you are low on hp (keep in mind units don't get reduced damage when retreating so chasing with vehicles is extremely effective for retreat killing squads), your base doesn't have an healing aura though, you'll have to purchase it later and every faction has a different tool for that, tank fights are absolutely RNG based and there will be alot to rage about that.Īlso something really important are mines, if you have them avaiable spam anti tank mines, they will win you games and are ridicolously hard to remove.
